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Blood and Bones latest news: Plot
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Rules & Plot
3rd Feb 2015 - 12:23 PM
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PLEASE READ BEFORE ROLE-PLAYING.

Here you will find the rules and plot of the board. Read them carefully and keep them in mind at all times. These are set to keep Enthesia enjoyable. Any questions or comments concerning these rules should be sent to any member of Enthesia's Administrative Staff.
Announcements
16th May 2018 - 08:28 PM
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Here you'll find any announcements, updates, or changes made to Enthesia. Also contained here is the help topic, just in case you're having troubles!
Database
10th Feb 2018 - 02:08 PM
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The Database is a guide to everything you need to know about Enthesia's history, wildlife, and culture.
Welcomes & Absences
20th Nov 2017 - 11:23 AM
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Introduce yourself here or let us know when you'll be away for a while!
Character Creation
16th Feb 2018 - 11:34 AM
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POST HERE BEFORE ROLEPLAYING.

Here is where you may create your character, telling as little or as much about them as you like in a completely customizable description. Help and guidelines can be found within.
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Any items or equipment your character uses must first be purchased and listed in a topic in this forum. Please see inside for inventory rules and guidelines.
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Journals, character lists and topic lists are all stored here!
Roleplay Planning
12th Mar 2018 - 11:10 AM
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Here you can search out certain character (lovers, enemies, companions, etc) or plot roleplays.
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Home to the humans, Stronferth is a massive city. It is built entirely of stone, in a reasonably impressive fashion. Towers reach up into the sky, and the cobblestone streets are always bustling. Within the city are well-suited businesses to meet the needs of any mortal, and there is always something to do. What remains of the grassy outskirts of the stone city are sparse, vanishing slowly to accommodate the growing human populace.
Benoldre
21st Jan 2014 - 10:51 PM
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The Brimstone City, Benoldre is the home of the Dwarves. It is secluded and safe, most neighboring races fearful of getting too close. Benoldre burns in constant flame, the Dwarven forges never shutting down for rest or rejuvenation. The Dwarves keep to themselves here, making their way through the numerous guarded tunnels and passageways they've built for themselves within the mountains, forever awaiting and preparing for what may come.
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Free Realm
The Wild Lands comprise all locations that are not inhabited within Enthesia. These lands are wild, inviting foolish travelers to attempt to cross them.
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The Melting Pot. Members of each race can be found here at any time of day, entertaining themselves with either a drink at the local tavern or the many wares on sale by the numerous merchants. Ships come in and out, delivering various items for various kingdoms. No one governs this port, nor takes command of it. More oft than not it runs smoothly, though chaos is said to set in randomly throughout the year, making it quite the interesting place indeed.
Neutral with all races.
Tinellan
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Tucked in an old, long-forgotten edge of the Mountainwall lie the ruins of Tinellan. The city is always dark, its crumbling alleys and buildings home to the Ghouls and Ghosts of Enthesia. Loved ones long passed dwell here, seemingly unable to leave their lives behind, yet unable to remain beside their mortal brothers, and forever damned to inhabit this dank city. Only the bravest and darkest at heart travel here, or those wishing to prove a point. A visit to Tinellan can be unexpected, at best, the ghouls that reside in the ruins always in different moods, yet always in the mood for a show.
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A colossal mountain range that extends from above Etzlende in the north to nearly Stronferth in the south. It is so named for two reasons: one, it divides the Wasteland in the east from the explored lands of the west, and two, the mountains are positively enormous, reaching heights of tens of thousand of feet high.
Open Seas
12th Apr 2018 - 05:29 PM
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Ardaven
Yesterday at 01:24 pm
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Home of the Elves, Ardaven is luxurious. Through the trees weaves a city of wood and light. It is peaceful here, the Elves living in seclusion, protected by their Satyr allies. They cause no harm, and blend into their environment quite easily, sharing their homes with the inhabitants of the forest.
Ewynd
22nd May 2018 - 01:59 PM
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The Druids' noble wood, Ewynd is a connection of massive trees, their branches spanning wide, meeting one another to provide the most comfortable canopy cover. Each tree serves as a home to numerous Druids, the higher ranked secluded in their own tree, while the rest live quite comfortably with their brothers. Each and every Druid within Ewynd values, above all else, the spirits of their wood. In Ewynd they protect all that is pure, and live proudly beside nature, the creatures of their wood considered nothing less than brethren.
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The northern-most region of Kanevrieth, Himani Lixue is home to various Eirlys clans. A large mountain range, the Twin Peaks, claws through this region, leaving many desirable places to settle down, or to breed dragons...
Lalasa Kelsea
21st Jan 2014 - 11:06 PM
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Anchored at a glacier, far in the north is Lalasa Kelsea. This unique city consists of numerous ships, both working and sunken, tethered together to provide a shelter and comfortable home to the Maija. The great ships above the ocean provide a twisting network of planks and decks, all serving different functions and purposes, acting as a trade quarter to those pirates who choose to join the Maija ranks, or simply bribe them for their unique goods. Below the ships lie the Maija's true home. A mass of ships, deliberately sunk, provide just the home these elves need. Coral and other marine life have long since settled on the surfaces of these lost beauties, and the rage of the sea has tattered the hulls of the ships, yet still the Maija live comfortable beneath the waves, void of dangerous visitors, as their city runs far deeper than any mortal can swim.
Etzlende
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The Etzlende desert stretches for leagues in every direction, the sweltering heat often creating mirages for travelers and confusing them in which direction they travel should they not be familiar with the terrain. Large cliffs and stones jut from the sand throughout Etzlende, some holding cities or tombs, others used as makeshift cover for the wild sandstorms which strike at a moments’ notice. To the lucky traveler through Etzlende the hope to run into one of the numerous caravans heading to or from the capital city of Halivaara.
Sokine Lands
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Darkness underpins even the lightest and brightest of Fae lands. On the surface Summer is glorious, oft conflated entirely with its gleaming capital as is usual for Fae. But what experiments go on behind sunlit walls? Are its coastlines really so idyllic? Holidaymakers flock here to experience the most marvellous of weather and entertainment, but admittedly don’t always make it out in one piece.
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Luscious fields and forests, peaceful wildlife roaming free, Spring is a realm of beautiful tranquility amongst the harshness of the outside world. Flora of all kind bloom in abundance throughout the land, though it is known most for the roses cultivated by the High Fae. The wildlife that frolic throughout the wood are typically friend to those they trust though vicious they shall become to those who prove unworthy. Killing of any creature within the realm of Spring is strictly forbidden and punishable by Death to any and all who choose to defy the law of the High Lady.
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Cold permeates everything here, as one would expect, and Winter stands stoic and imposing. The taiga is thick and dominates most of the landscape, diffusing into a tundra on the far-flung edges of the land; frozen lakes dot the land, cracking and snapping with dark, melodious sounds. Upon first glance, it is beautiful, striking just to see the natural landscape alone, but the architecture is a treat for the eyes. Do you smell that food and tea on the breeze? Keep your wits about you when you visit, not everything here is as it seems...
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A realm of corruption and damnation Venatham is divided into nine different segments, all connected by the River Styx which flows from one layer to the next. Access to Venatham can be difficult to gain, however leaving can be a far greater challenge to most.
The Royal Wedding
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For the royal wedding of Prince Dorian and Veradisia Addair, the typical darkness of Siaraia has been replaced by balls of bright light, dancing along to their own rhythm. The streets have been lined in flowers, and ribbons stretch across streets and avenues between buildings. A wedding arch has been erected on the dias of the altar, constructed of bright marble columns and draped in gold and violet. A golden, velvet carpet stretches from the altar to Lasymor, the future princess’s soon-to-be home.

The ceremony is scheduled for the day of the summer solstice. It will begin when the sun is highest in the sky, ensuring that both bride and groom will be shrouded in bright light. Immediately following the ceremony, the newlyweds will board an open-top carriage for a procession around the city.
2017 Events Archive
22nd May 2018 - 05:15 AM
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All events and posts from 2017.
General Discussion
6th Apr 2018 - 03:54 PM
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Open to all members! Have something interesting to talk about? Something funny to share? This is the place for all things random and fun!
Suggestions
22nd Sep 2017 - 08:19 AM
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Here you may post general suggestions to improve Enthesia.

Currently we are looking for forum suggestions and descriptions
as well as any other race ideas

Also, spells would be nice. :P
Anything will help, really.
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